|
|
| 3D Nuts! Tutorials - Modeling a Car Rim - Part 2 |
| |
|
|
|
|
Click the small square button on the right of the Bridge button in the Edit Polygons section on the Modify tab to open the Bridge dialog box.
Change the number of Segments to 7.
Change the Taper value to: -1.3
(Play around a bit with the Taper and Bias setting to get an idea of how easy it is to create different spokes).
Click the OK button to close the Bridge dialog box. |
 |
|
|
|
|
Select the Top viewport and click the Maximize Viewport Toggle button.
Click the Select Object button and click the Circular Selection Region button:
Click the thumbnail on the right for detailed instructions on how to select the polygons displayed in the screenshot.
|
 |
|
|
|
|
Click the Maximize Viewport Toggle button to show all the viewports again.
Enable the Use Soft Selection option in the Soft Selection section of the Modify tab and on the Front or Left viewport move the polygons a bit upwards. |
 |
|
|
|
|
Disable the Use Soft Selection option. Click the Select Object button and change back to rectangular selection by clicking the Rectangular Selection Region button.
Select all the top polygons. Click the thumbnail on the right for detailed instructions on how to select them.
|
 |
|
|
|
|
Click the small square button on the right of the Bevel button in the Edit Polygons section on the Modify tab to open the Bevel Polygons dialog box.
Change the Height setting to 0.4
Change the Outline Amount setting to -0.4
Click OK to close the dialog box.
|
 |
|
|
|
|
Click the thumbnail again for detailed instructions on how to select the following group of polygons.
After selecting the polygons, repeat step 15 for those polygons. In other words, bevel those polygons with Height setting 0.4 and Outline Amount setting -0.4.
|
 |
|
|
|
|
Press the F3 key and press the G key. Rotate the Front viewport down a bit.
Go to Edge sub-object level and select the edges as shown in the screenshot. Click the thumbnail for more information.
After selecting the edges scale them down as shown in the screenshot. |
 |
|
|
|
|
Press the F key on your keyboard to switch back to the Front viewport.
Go to Polygon sub-object level and select the polygons as shown in the screenshot. Scale the selected polygons up on the Y-axis. Click the thumbnail for more information.
|
 |
|
|
|
|
Click the small square button on the right of the Extrude button in the Edit Polygons section on the Modify tab to open the Extrude Polygons dialog box.
Select the Local Normal option and change the Extrusion Height setting to -3.0
Click Apply. And then click OK to extrude the polygons inwards again. |
 |
|
|
|
|
Go to Edge sub-object level and select the edges as shown in the screenshot. Scale down the selected rows of edges to make the inside of the rim flat again. Click the thumbnail for more information.
Continue with the third section of this tutorial on page 3. |
 |
< Page 1 | Page 2 | Page 3 >
Post your comments and questions here.
|
|
|
|