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Below you will find our original 3D Studio Max modeling, rendering, and material tutorials. They are created with various version, but the same settings apply to several other versions unless mentioned otherwise. I've tried to make them as detailed as required so you get the same end results as in the tutorials. If you have any comments, suggestions, or questions, regarding our tutorials, please use our Contact form.
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This 3D Studio MAX video tutorial shows you how you can use hotkeys and the mouse to speed up the modeling and other processes. When you start out with 3D Studio MAX you will likely start with trying out different tools and features and the basics. Something that should be included in those basics, but is often left out, is using hotkeys. As you already know, or will certainly find out soon, creating 3D art is a time-consuming activity. Using hotkeys and the mouse efficiently can save you tons of time. |
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This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled slotted brake rotor. This includes using spline shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. This tutorial is suitable for beginners as every step is shown in the video. |
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In this tutorial, I will show you how to model a chain using a simple Shape and the Array tool, rig the chain in a couple of simple steps, and pose it. This tutorial is aimed at the beginner and every step is outlined and displayed in detail, but does assume some basic knowledge of 3D Studio Max. |
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This tutorial shows various quick modeling techniques including Line spline shapes, Lathe modifier, Smooth modifier, Editable Poly, Snap to grid, and more, to create a plunger. Since every step is shown in the video, from an empty scene to a rendered version, this tutorial is very suitable for beginners who know absolutely nothing about 3D Studio MAX yet. |
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In this tutorial, you will learn how to create those “clay” and wire frames you have probably already seen quite a lot in WIP forums. Apart from looking cool, they allow you and others to see curves and corners more clearly by the use of light and shadows. Some of the features in this tutorial may not be available in older versions but work for recent 3D Studio MAX versions. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials. |
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In this detailed tutorial you will learn how to create rims for a sports car by using the Bridge feature (3DSM v.7). Apart from that, many of the common modeling techniques (Extrude, Bevel, Chamfer, Bridge, Soft Selection) are used in this tutorial, so it can serve as an excellent way to learn some new selection methods and basic poly-modeling skills. |
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This 11-minutes video tutorial shows a fairly quick method to model a fairly detailed car tire by using simple extrusion techniques on a cylinder. This tutorial is suitable for beginners who know the basics of box-modeling.
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In this tutorial you will learn how to rig a mechanical leg with and without bones, and how to create a working hydraulic piston including a hose. Key terms include bones, IK, Pivots, Links, and the Look At constraint. Although this tutorial is based on 3D Studio Max the similar techniques apply to many other similar 3D products. |
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In this tutorial you will learn how to create gold, silver, and copper material. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals. Although this tutorial is based on 3D Studio Max, the same settings (such as the RGB color values) apply to many other 3D products. Matlib available for download. |
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In this tutorial you will learn how to model a chess pawn in 3D Studio Max. The main purpose is to show you some basic Editable Poly edit options and how they can be used to create something very quickly. This tutorial is mostly aimed at the beginner, but can be interesting for the more experienced modeler as well. |
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In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone. Although this tutorial is based on 3D Studio Max, the same settings apply to many other 3D products. |
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In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but might be interesting for the more advanced 3D artists as well. |
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